VRay Demo for 3dsmax 6. V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.It is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V. You can save and load presets as RPS files. Render Setup dialog Preset drop-down list (near the bottom of the panel) Rendered Frame Window Render Preset drop-down list (in the top row of controls) Render Shortcuts Toolbar drop-down list. In addition to the default presets that ship with 3ds Max, you can create your own.
3ds Max File
Preset rendering options are available on the Render Setup dialog, the Rendered Frame Window , and the Render Shortcuts toolbar. Some of the presets are tailored for relatively quick, preview renderings; others are for slower but higher quality renderings. You can save and load presets as RPS files.
In addition to the default presets that ship with 3ds Max, you can create your own. At the bottom of the Preset list, two choices let you use and create your own custom presets:
When you choose Load Preset, 3ds Max opens a file selector dialog that lets you choose the RPS file to load.
Each category corresponds to one panel of the Render Setup dialog. Choose which panel's settings you want to load from the RPS file, and click Load. Once you load a custom preset file, its name appears on the drop-down list, along with the default choices.
When you choose Save Preset, 3ds Max first opens a file selector dialog that lets you name the RPS file. After that, the Select Preset Categories dialog opens.
Each category corresponds to one panel of the Render Setup dialog. Choose which panel's settings you want to save, and then click Save. Once you save a custom preset file, its name appears on the drop-down list, along with the default choices.
The RPS files that provide the default presets are in the renderpresets subfolder of 3ds Max folder. We recommend you save your own presets in this subfolder as well. If you choose a different location, 3ds Max saves the full path name. (You can also use the Configure User Paths dialog File I/O panel RenderPresets setting to specify a custom location.)
To get always good results with 3ds max (Mental ray) like shown in renderings on this page, you have to download and load the “DE-renderpresets”. This download also contains the 3ds max scene, used for these renderings. To be able to use “renderpresets” and “3ds max scene”, you need 3ds max 2015 or higher version.
How To Use
1. Download Renderpresets: DE_renderpresets_160411_3ds_2016
DE_Presets_141022_3ds_2015
2. Unzip Renderpresets
3. Optional: store renderpresets for better organisation under: “Bibliothek/ Dokunente/ 3dsMaxDesign/ renderpresets” (Library/ documents/ 3dsMaxDesign/renderpresets)
4. Open renderpresets in 3ds max 2015 or higher under window “Render Setup/ Common/ Preset/ Load presets”
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Choose different render qualities
All “DE renderpresets” are optimized for interior spaces. It is recommended to start with renderpreset: “DE_1_Standard_Daylight”
- “DE_1_Standard_Daylight_MentalRay”: gives you a good quality in relation to fast rendertime
- “DE_2_Low_MentalRay”: Fastes version but also causes jagged edges
- “DE_3_Medium_Presentation_MentalRay”: like “DE_1-Standard” but smoother edges and more rays for light calculation
- “DE_4_High_Presentation_LittleLightInScene_Mentalray”: smoother edges and many more rays. Good, if you have really small windows and little light comes into your scene. With this your surfaces are often not smooth or have dots.
- “DE_5_Standard_ArtificialLight”: like “DE1_Standard” but limits the amount of photons per light
- “DE_6_Standard_ManyArtificialLightsInScene”: you need many artificial lights in your scene. Than this setting saves time and doesn´t creat dots and non smooth surfaces
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Issues with render quality
When you have very little light in your scene through small window openings you can eather use “sky-portals” od use renderpreset “DE4_High_Presentation_LittleLightInScene” to avoid non smooth surfaces
When you have many lights in your scene (room), than you can save rendertime with “Renderpreset 6” (desn´t use final gather)
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Image precision (antialiasing)
You can change the image precision between low, medium (standard) and high (never use very high). With this you adjust the jagged and smooth edges in antialiasing.
Abstract and fast render qualities
You can create contour and other kind of more abstract renderings and probably change the look even more with post production.
- “DE_7_ContourRendering_Mentalray”
- “DE_8_FastAbstractClay_Quicksilver”
- “DE_9_FastAbstractTech_Quicksilver”
3d Max Files Free Download
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3ds Max File Download
Renderscene for objects
You can use this scene for an easy way of rendering “objects” in a lighting studio. You can either illuminate with “photometric lights” (preset) or with “sky portals” (faster).
Important if you use “renderpresets”:
Download: DE_renderscene_object_WS2014_02
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